
Extractor Bill
Invictus Patria Aeternus Eernus
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Posted - 2014.09.12 09:20:00 -
[1] - Quote
A few things ..
- I suggest you revise the output BPC's for T2 invention to make the system easier to understand. The "Negative" ME and TE base outputs for the invention outputs hold no value, and only complicate the process by making you have to calculate additional materials and time, which is similar to the reason for some of changes last patch to T1 BPO's. Similar to how you adjusted T1 BPO's last patch, you should make the base output for invention a BPC with 0 ME and 0 PE, then allow things like team, decryptor, and outcome to modify the result. This would not affect any costs, rather it would allow it to make more sense.
- Invention will now have the option of multiple runs. However I do not see the relationship with Decryptors yet in multi run deals. Is it correct to assume that all runs in a job must have the same attributes. Meaning that if I want to attempt to invent a T2 BPC ten times (10 runs), and wish to use a decryptor, then I need to supply 10 decryptors to the job along with at least a 10 run BPC, and other materials proportional to this job.
- I highly recommend you provide "diminishing returns" on how chance based bonuses affect your possible results. You should never allow Exceptional or Great success (or any result with a ME bonus) become even somewhat reliable results. When a global bonus is applied to the chance result, I would suggest you either have it sku heavily towards improving the likelyness of a Good or Standard result. Allowing any chance result that affects ME to become even somewhat reliable will create a new "junk' status for T2 BPC's as it would create a new minimum acceptable standard. This also can offer some new gameplay opportunities.
- If you do option 3, a new opportunity is to add new gameplay through rare encryptor drops. Perhaps you can have a high risk decryptor that only improves the result of Exceptional and Good success at some sort of additional risk(ex. Higher chance to fail altogether, with the additional failure rate being added to the critical failure, and terrible failure).
I like how the new system allows for modified outputs with chance adding to the mix. I feel it adds lots more gameplay, and with a variable result you stand a chance to "get lucky" and make lots of isk off your Exceptional and Great results as they are rare, always in demand, and allow you to potentially push your resultant BPC above the former maximum ME potential. This new gameplay is fun, and also encourages invention as a major activity since the result is no longer binary.
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